Saturday, August 09, 2008

Who is the Green Monk?

So If you've known me for awhile or you're one of the few that have actually been following this blog since its inception you might know about Green Monk, a story that's been ruminating in my brain for years now. About three years ago I got it into my mind to make a mini-comic of it, and since then its been a harrowing tale of a battle with myself to create a truly personal piece of art.

I've had to combat a lot of self-doubt, inexperience and perfectionism to get to a place where I now feel ready to dive into this project. So keep your eyes peeled for more news.

For those of you that are interested, here's the basic premise: In a mythical Medieval Russia, a Russian Orthodox Monk wanders the countryside doing good with the aid of a giant blade of grass that can divide anything asunder, whether made by hands or magic. I have a handful of short stories that center around the monk that span different stages of his life. The topic of the current project is one of those stories.

So here's everything I've done so far on the project. There are no words yet, but you should be able to follow the story okay. I'd love to hear any thoughts or comments whether critiques, curiosity, questions or shameless praise.

Without further ado:














Don't you wish you knew what they were saying?

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Friday, November 02, 2007

Fight with Color

This illlustration with color. Thanks to Blake Loosli for coloring it. He does a good job with color, but he's famous in Europe for his caricatures.

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Tuesday, October 23, 2007

When it Rains it Pours

A revision of a previous illustration. Click through to see the big version.


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Wednesday, June 27, 2007

Monsters

A couple of guys and ghouls I sketched out today. I was playing alot with my cleanup process here. All of these were drawn and cleaned up on regler old typing paper. I think the results are as good as I would have got with bristol board, although the wolf drawing did get a bit warped with the ink.

On the wolf, I sketched it out with a mechnical pencil. For cleanup I primarily used a brush marker. When I scanned it in, I adjusted the levels, so that you could still see some of the sketch lines from the mechanical pencil. I also had to fix the placement of the eyes a bit, and I played around with the black and white edges in photoshop. So, some of the strokes you see here are digital:


On the vampire chick, I used a .02 micron pen to sketch the whole thing, then I went back and added the thicker lines with faber castell fine point felt marker. I like the delicate lines, and shapes I could build with those lines. I referenced some of Clair Wendling's hair rendering for the hair. Not quite as smooth and pretty as she does, but I'm working at it.


This last dude was rendered in a similar fashion to the vampire girl, just using some different thicknesses on the felt pens. Its interesting, that as I was drawing these, I had the impulse to use different media for cleaning them up depending on the sketch. Much more explorative then carefully planned out.

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Wednesday, October 25, 2006

Process

Mostly for my own benefit, I thought I'd walk through the process of the last piece I did. I'll try and point out the steps in the process that have been breakthroughs for me. This is still going to be pretty general-not a full blow tutorial-so if you have any questions, feel free to drop me a line.

Okay, so a couple of nights ago I was feeling like pushing myself to do something dynamic, unique and a little sexy. I had just read through Claire Wendling's drawers 4.0 sketchbook, and was very inspired, and I had picked out a couple of visuals things she had done that I wanted to try out.

So I started by doodling a bunch of poses in my sketchbook, just trying to loosen up and find something that really grabbbed me. I tried to focus on using interesting shapes to build the poses, to try and break myself out of the cliches of what an arm or a torso, or a head should look like.


After showing the sketches to my wife and getting her feedback. I decided I liked this one:


So I ran it up to my scanner, scanned it in and converted the lines to a light blue in Photoshop. Then I printed it out using the "scale to fit media" option in the print preview window which blew it up about 400%.

Once I had a print-out with the rough sketch on it, I started sketching over it with a mechanical pencil. At this stage I am trying to build a solid structure, and resolve any issues with proportion and anatomy.

To make these issues easier to spot, I flip over the artwork and hold it up to a light. The mirror image makes problems with anatomy and proportion stick out like a sore thumb. I rework challenging areas until they feel right. There's a temptation to ignore the problem areas here, but I try consciously to find them and redraw them until they work.

I find her kinked elbow and bottow knee to be particularly challenging so I reference some anatomy books and beg my wife to pose for me, and then keep drawing and erasing until it works.

Mechanical pencil and eraser on typing paper is great at this point. It's a very forgiving combination, and feels more like scultping than drawing as I try and refine the forms.

I'm also trying to focus on keeping the shapes as simple as possible. At one point I draw her arm super chiseled and ripped, and decide that the detail is too much, and not very feminine, so I push it back to a more simplified shape.

At the end of the that stage I've got a rough sketch that looks like this:


You can see I've also decided on the details here. I really shouldn't have any major changes after this stage, just cleanup and tightening up the details.

There is still one big anatomy issue I need to resolve. Her torso is too long. I ask my wife what she thinks, and she agrees. Normally I don't suggest making fixes in photoshop, but everything else in the sketch is working well enough that I don't think its worth it to redraw the top half, just to scoot it down a quarter inch.

So I scan it back into Photoshop, cut out some waist area, and print it out again as light blue. This time I print it out on and 8.5 x 11 piece of bristol board. We're getting close to finishing!

Now, I do the tight pencil work. The whole purpose here is to create a guide for inks. I've found that tight pencils make for tight inks. When I don't define my lines first in pencil, trying to control my ink lines is like trying to tame a wild stallion. Again I'm using the mechanical pencil. I try and focus on maintaining the freshness of the sketch. I have to redraw the face two or three times until it feels right.

There shouldn't be anything at this point that I haven't resolved or defined. The ink stage should add very little to what I have here.

*picture of pencils Brandon should have scanned goes here*

On to the inks.

I won't go too in depth on inks right here. Basically I'm using larger strokes for larger shapes, areas of focus, and the underside of objects to give them weight. Smaller lines for details and to suggest form. Even the forms in the background should have some line quality here.

I have to make a couple of fixes with correction fluid, but nothing big.



I'm working with 3 different sizes of pen here. A PMOP porous point for the heaviest lines, a pilot fineliner for most everything else, and .02 micron pen for all the fun little details. I wear a cotton glove with the forefinger and thumb cut out to keep my had from catching on the paper and messing up my lines.

From here I scan it back into the computer at a very high resolution and begin to color. I suggest keeping it over 800dpi. Anything less and the linework starts to suffer when we get into the coloring stage.

From here I followed Ben Caldwell's coloring tutorial found here.

The great secret here is that to get the best line quality you want to forget about anti-aliasing, and pump up your resolution. Jordan Crane also has some good words to say on the subject.

When I got to adding shadow and stuff I got real airbrushy, but I don't think I went too far. Anyway here's the end result:





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